When you add enough additional elements of gameplay to your core game mechanic, you’ll have a game with enough variety to be played for hours. Currently, the common belief is that focus on more than a simple core game mechanic is antithetical to hypercasual game development. Production times for hypercasual games generally tend to be short. Properly planned, additional elements of gameplay can make a huge difference in the total time a player will invest in your game. In this talk, Juan Gril explains how to strategise creation of additional elements of gameplay effectively, in terms of impact and development time, and show examples from successful hypercasual games.