One of the chief considerations for the writing and narrative design of mobile games is time: both the limited amount of time a player may be willing to engage with a story in each play session, and the use of timer mechanics as a way of driving monetisation and retention. In this talk, Dr. Greg Buchanan (writer of the acclaimed 30-hour new story content for No Man’s Sky: Atlas Rises/NEXT and games for indie, AAA, mobile, and Alexa) will discuss how these apparent story constraints can actually be viewed as opportunities if we alter the types of narrative we are attempting to tell. The talk will provide attendees with several practical ways short bursts of narrative content and associated time mechanics can be used for compelling and innovative game narratives.

Location: Date: January 22, 2019 Time: 12:00 pm - 12:20 pm photo-Greg-Buchanan Greg Buchanan