Developing a game is hard and working with others is even harder. Collaborating with another studio or publisher adds another layer of complexity. This talk will help studios find, and maintain their unique identity while also leveraging the benefits of a publisher to make their best possible product. Leanne will give real examples of how a studio, or developer, can position themselves to be the best possible candidates for collaboration.

Location: Date: January 21, 2020 Time: 11:00 am - 11:20 am Leanne Loombe Head of Riot Labs Riot Games Leanne Loombe