Performance is critical to gaming, but it continues to pose a huge challenge on mobile hardware. Users complain about games that lack fluidity, quick load times or energy-efficiency on their phones. But how can studios and publishers monitor these aspects of their products at scale, both pre- and post-release, in order to intervene before valuable players are lost? In this presentation, Sharif Sakr, Director of Research and Content at GameBench, will give a non-technical overview of new and emerging workflows that are helping to solve the problem.

Location: Date: January 20, 2020 Time: 9:10 am - 9:30 am Sharif Sakr Director of Research and Content GameBench Sharif Sakr