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Client Developer
Space Ape Games

Nicoll Hunt has worked on everything from solo teams to 250-person teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process). A grizzled veteran of AAA, Nicoll found critical and commercial success with time-travelling-lumberjack-em-up FIST OF AWESOME, smashy-crashy-explode-em-up MAXIMUM CAR, and drinky-drinky-booze-em-up BREW TOWN. He is now doing super cool things he can’t talk about at Space Ape Games.


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