Making any game is hard and the challenge is only becoming more complex. At Criterion, our approach to producing AAA games has to accommodate increasing scale in People, Process and Technology. Planning a whole creative project from start to finish is an exercise in self-delusion, but not planning at all means that you never know how long is left, what direction you are heading, how many people you need or what the game might cost – so is equally prone to confusion, drama and change. You can’t plan what you don’t know, but you need a plan. This talk will introduce Criterion’s approach to meeting that challenge, which is based on Scaled Agile and firmly grounded in our philosophy and values.

Location: Date: January 20, 2020 Time: 2:00 pm - 2:20 pm Steve Cuss Studio Head Criterion Steve Cuss