This new addition to the schedule pairs developers and publishers with monetisation companies to discuss how to make (more) money from your game.

Developing great ideas and polishing them to published perfection will always be at the heart of the mobile games industry, but ultimately it’s the smart monetisation that makes the business world go round.

How can I get money-making advice? 

We can help! Alongside the event’s normal meeting system, we will also run an additional curated session pairing developers and publishers with the best advertising, UA and monetisation businesses as well as related platforms and innovations that can help everyone make more of the folding stuff and help the industry grow.

The MoneyMaker fringe event enables shortlisted developers and publishers to make initial contact during a dedicated stint of speed-date style meetings in a quiet space at PGC London 2022. These short meets aren’t obviously designed for closing a deal but enable essential insights on all the latest offerings to help increase your income and an initial introduction that can be followed up with a longer meeting during or after the conference.

Awesome. How do I join?

To take part, please just fill out the form below and tell us a little bit about your company and what you’re looking for or supplying (click all that apply). We’ll confirm your participation and sort out the meets to take place between 3:00pm and 4:00pm (UK) on Tuesday, February 15.

The MoneyMaker session is open to all qualifying attendees of PG Connects London 2022, but slots are limited so make sure you apply early to guarantee your place. If you’re interested in taking part you must apply using the application form here.

If you have any queries, please contact Sasha Paleeva at, [email protected]

You will need to be registered for PG Connects London 2022 in order to take part. Not registered for PGC London 2022 yet? You can do so here.

MoneyMaker is currently scheduled to run on Tuesday, February 15. The session will run 3:00pm – 4:00pm (UK Time).